I.O.R

Note to Phil



This is what I've gotten So far in terms of my unit plan:

Exploration: The First Men In The Moon
I've been looking at other people's takes on what the book looked like to them, to expand my ideas with the project, for example The BBC version directed by Damon Thomas (2010). However compared to the 1964 version directed by Nathan Duran it stayed truer to the book as there were only two explorers, where as Duran added a female in slightly making the word "first men" a little more universal. I have taken reference pictures to help form my ideas for my concept pictures.

Forming Ideas:
After watching and reading versions of "The "first Men In The Moon" mostly interested in how both film and book seemed to be trying to show the resemblance between the moon and the earth, like when they say the moon has blue sky. 
I want to show the outside of the moon as a possible living/beautiful planet.. From the inside I want to focus on it being slightly futuristic, yet almost like a damp cave that one might come across if they were to explore Mexico's Cave of Crystals, naiva cave (where it is, according to geologists, 50C with 100% humidity).


Development:
I've been compiling a group of thumbnails created after reading each extract. Via underlining mainly the descriptive words it helps me to visualize what  the author might of been trying to get across.

I've been practicing all types of perspectives to help make my work more dynamic, and to understand its uses more.

The Classes we've been having with Chris Hunt were mainly around avoiding the figure, but drawing the spaces we see between the body and the environment behind it.

Since I have been told we aren't actually aloud to use these as our final images I use them as practice for what I can do.
Influence maps:
By creating influence maps I am able to look at a constant reference for each individual extract to help me form my ideas. Map1. Map2.

Essay Question:
I also am yet to create one blog containing all the relevant information for my essay however I am working on it.
I haven't pinned down a "question" for my essay, but I am looking into enslaved as I have found sources to fill the gaps in the essay.
Research:
Chinese Novel, Journey to the westhttp://www.chine-informations.com/fichiers/jourwest.pdf
This is so I can compare the game and how it is loosely based of the novel.

Evidence: I've been using developer blogs to understand what they used, music, place etc in their work.

Articles:

Illustative pictures.

Useful video content:

With these I would comprise an essay, by looking and analyzing why they've chosen a national landmark like New York. And why they created the world, its greenery state, as it is including what the significance there is behind the landmarks we are shown in ruins inside New York. 


I am a little worried about getting things done on time despite my good time keeping, Hopefully I'm going on the right path..


Also I am incredibly sorry  about my sudden lack of capitals, I shall be more aware this time.

5 comments:

  1. Hello! I don't know if it's just me, but I can't see the main body of your text! The font is grey on the grey background? The only bits that show up a bit better are the perspective and anatomy sections...and the links. Also, is there some sort of way of fading the background text in the centre of the blog, so that the scrolling text is easier to read?

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  2. Oh definitely, goodness i didn't realize. (Recently changed the background and it most of altered the text layout)
    Thank you ill fix it.

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  3. Interim Online Review 09/11/10

    Dear Lyn-Dae :-)

    I do feel as if I've been a bit of 'noise' in your head of late! It's coming from a good place, though - and thank you for this very organised IOR post; very easy on my old eyes and frazzled 35 year old brain. Okay, firstly, I need to unpick a few things; one, you ARE allowed to use one of your prep images as a final IF it proves to be the strongest possible resolution. Afterall, by rights you should have many, many alternate views and ideas for your scenes. I just don't want students polishing the first idea they had and simply submitting it. Also, not sure if you misunderstood me, but I wasn't suggesting that you make an entire new blog for your essay research etc. I suggest you creates a specific post on your existing blog, and simply add more content to it as you find it via the 'edit' function. Basically - like opening an ever-expanding envelope, and stuffing it with anything relevant; at least then it's in one place for ease of reference and retrieval.

    Oh -the reduced artwork at the top is already a BIG improvement in visual terms - now all you need to do is get rid of that weird, Germanic font in the background of your template, and I'll show you my happy face...

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  4. Regarding your scenes, remember this very important point: at the crit, I'm going to ask students to explain the 'visual concept' that has driven the production design of their 3 scenes; i.e. WHY they look the way they do? It's hugely important to remember too that you creating concept art for a CARTOON/ANIMATED version of your story, which means that, in terms of style, you've got much more room to explore and visualise. You need to be careful that you don't simply draw lots of generic 'moonscapes' - that, in effect, could be produced by anyone for any kind of production. You need to give the audience of your world more thought. For example, if, let's say for argument, you decided to make your version for younger children, the whole aesthetic/style of your world would change. If, for example, you were going for a 'boy's own adventure' style adaptation, then you might look at pulp science fiction for inspiration. I'm going to include a few links here to get you thinking a bit more about how speculative and stylised you could take things: so

    http://www.youtube.com/watch?v=SgCxCZNkQ9E
    http://francesca.net/pulp.html
    http://www.flickr.com/photos/gems_from_the_collection/sets/72157600000117243/

    Notice the bold use of colour, for example - the families of shapes - the over-arching design ideas that shape every component. I'd suggest you're not pushing yourself or your imagination hard enough yet - and the generic moonscapes etc. rather reflect that. You're not the only one adapting this book - what are you going to do to ensure your work 'pops' with originality and style.....?

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  5. It's good to see you're really thinking about the content of your essay - and finding the appropriate resources by which to ensure you can structure a good investigation; see below - and pay particular attention to the link to the essay criteria guide, in which I've mocked up a model introduction in accordance to the criteria - if you can do something similar with your content and sources, you're on the the right track!

    Here is a list of links back to the CGAA Group Blog, where I have recently uploaded loads of information regarding the way I want students to tackle their written assignments. As you now prepare your unit 2 assignments on production design, pay close attention to the advice given. I will be looking for clear improvement in terms of use of language, academic ‘voice’, use of conventions, argument structure and correct methods of referencing.

    Academic style/Do’s & Don’ts

    http://ucarochester-cgartsandanimation.blogspot.com/2010/11/cgaa-yr-1-written-assignment-stuff-or.html

    1st Person to 3rd person conversions

    http://ucarochester-cgartsandanimation.blogspot.com/2010/11/fao-1st2nd3rd-cgaa-students-from-1st-to.html

    Use of footnotes

    http://ucarochester-cgartsandanimation.blogspot.com/2010/11/fao-1st2nd3rd-cgaa-students-use-of.html

    How to satisfy essay criteria/assignment presentation/hyperlink to referencing methods

    http://ucarochester-cgartsandanimation.blogspot.com/2010/11/fao-cgaa-yr-1unit-2spacewritten.html

    Also – be sure to check out the 2 student essays uploaded to myUCA/Space/Unit Materials – good examples of degree level written assignments. Take the time to read them.

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Important Criticism