Rhea Monroe

Click the image to see an animated turnaround of Rhea Monroe.

Codename Cookie

Is an animated short about a little girls' determination for cookies. To see the animation click this image.

Mother's Day

Is an animated short about an overworked office worker who finds the importance of Mother's Day. To see the animation click this image.

The Woman On Los Feliz

Is an animated trailer by Centrifugal studios. To see our work click the image.

Secret Agent Vikings

Was created for a 90's TV show. To see the Art Of Scecret Agent Vikings click this image.

The White Cell and The Virus

Is a science commissioned animation about the journey of a virus in the human body. To see more click this image.

Pixipui got an Interview!

Pixipui was interviewed a little while ago and yesterday it was published on the world wide web :D
Check it out here:

I'm feeling very excited for the future~

3D Transcription of a drawing from the "Summer Fun" collection

I created a 3D version of one of Griselda Sastrawinata drawings from the collection called "Summer Fun".

The programs used were; Z Brush, Maya and Photoshop.

Updated Demo Reel: 2013

Codename Cookie: Miri Animated Turnaround

This is Miri's animated turnaround. It was created/used for the Art Exhibition in July~

Wonderful 101: Wonder Red

Finally finished the concept art of Wonder Red from the Wonderful 101. I'm looking forward to when the game comes out :D


Well I've been exhibiting at New Designers for the last 5 days and now....
well thats the big question I suppose.

I feel free to do what I like again!
So on that note I've drawn my new favourite character from a game called The Wonderful 101.
I think I'll ink it later~

@Phil :Rhea's pre sequence

The pictures are in order of 1st to last. (top = first half bottom = end)

Do you think this order is ok?
Should I remove the writing/ titles on these pictures (and Miri's)?

@Phil :Miri's pre sequence

The pictures are in order of 1st to last. (top = first half bottom = end)

 1. (optional instead of the one below it)

 1 (optional instead of the one above it)






Do you think this order is ok?
And as for the number 1 picture; out of the expression sheet or the actual sketch for finding Miri's design which one do you think should be kept?

Codename Cookie Short animation

(Original version)
(Sound to be edited again)

(Original version)

(Sound  edited again)

( Hair slightly darker version)

Codename Cookie Short (no sound)

Finally done, took longer then I thought, I'll be uploading the one with sound shortly.

Code Cookie: Miri's Transformation

After I had finished the animation I spent at least two days fixing the way Miri Looked, and I'm incredibly happy with the outcome :D

Codename Cookie In Playblastst

(The internet's been on fritz lately so these playblasts were actually made a day or two ago. I'm now doing lighting tweaks and soon/ later today I 'll be ready to render then do the post productions)

I'm also pleased I had the time to get her hair under control, compared to before~

Buisness Card Designs

These are my designs for business cards at the moment (I did make them a little while ago but had no internet so meh)

I asked around and so far Design 5/6 and Design 2 are being favoured.. I think I'd probably go for design 6.

What do you think?

Major Project Complete: Wallpaper, DVD Cover and CD Cover

CD Cover

DVD Cover


Today marks the start of new and greater days to come. 

Progress report!

After listening and agreeing with Phil's opinion I spent a couple of hours looking for a song suitable enough to fit with Rhea's walk and in turn, turntable animation.

It was rather amusing how the song got decided, it was toss up between 12 songs and I decided to get my parents to how decide what piece went with her walk (Rhea was continuously walking in the background while different songs were playing)

Amazingly enough they both agreed the last piece called "Tootsie" seemed to fit perfectly and could see it working with the rest of the animation. So I now have a soundtrack :D
You can listen to it here

I was also tossing around different ideas while setting the props down, as I wasn't sure I wanted a pedestal but I wanted her to step up onto something (I even learnt how to just for this) but after the various versions of the actual stage I realised that I'm going to have to drop that idea.
I also made the paper stacks smaller after getting an opinion from mum that maybe a bunch of smaller stacks would look better ~
has a strip of white as a step

Current version

One thing this course has taught me is that you'll be dropping ideas left right and centre. The good thing is the final looks more like my concept art and in terms of the stepping animation I know how to do something new and will be able to make a walking character step up whenever I want :D

Rhea's Official Walk Cycle

Here is Rhea official walk cycle.
I altered it a little in the end and it looks grand, best walk cycle I've done so far :D
(best viewed in 720p)

Rhea Walk cycle Test

I'm thinking of altering the feet and maybe the hips abit more but so far so good. (and the hair moves wonderfully :D)

The Making of Rhea Monroe Technical Paper

I think this should of been posted at least a week ago but without further ado I present my technical paper on how to model, texture and rig polygon hair in Maya.

Creating the Other Environment Objects Pt 3

w Outlines

No Outlines
No Outlines pt2

I've completed the papers now and can begin to create Rhea's walk cycle tomorrow.

Creating the Other Environment Objects Pt 2

The books done, now all thats left is the stack of papers, the pedestal then on to Rhea's walk cycle and finally the actually turnaround itself.

Creating the Other Environment Objects Pt 1

Rhea's desk is complete (thankfully only took an hour or so)
So I can move onto the papers,book, and pedestal.

A lovely break

Rhea: "Been working so hard and I think I deserve a lovely break.. Whose with me!?"

Blendshaping Rhea Monroe pt 4

Thanks to working no stop Rhea's face gui is all connected up.
Rhea's almost ready for her grand turnaround~