The texturing of the objects will be started today Miri will be re looked at tomorrow.
Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts
Modelled Kitchen Objects
I haven't posted in a while and that's mainly because I've been far too focused working to post. I am happy to say that I have modelled everything that goes inside Miri's Kitchen and will texture them and her this week.
The texturing of the objects will be started today Miri will be re looked at tomorrow.
The texturing of the objects will be started today Miri will be re looked at tomorrow.
BA: The Glamorous Project Lip Detailing Finished
Finally the lips are done and ready for Skinning~
It is subject to possible change but for now this is definitely good enough to rig~
BA: The Glamorous Project Lip Creation Pt2
Blockout Done, I want to put this into zbrush/Mudbox to see if I can add some realistic lip lines.
After helpful advice from Tom Beg I've been able to get the right colouring for the lips.
René Skinning Pt1
Street Blockout
The beginning of the street layout.
I think instead of how I've made it here (picture above) I'll make the shop window a matt painting instead, which will be applied to the shop door as well.
René Body Modelling Completed Pt 1
(Beginning Stages: Creating proper eyes)
René Body Modelling Completed Pt 2 will be posted when he has his cowlick made and added via dynamics. (which if not today will be done tomorrow morning)
René Body Modelling Pt2
Finally I should of been here at least a day ago, however all I need to do now is create his shirt collar and his upper half will officially be done (minus the tie)!
René Head Modelling: Trying something new
Ok so I decided after seeing a couple of tutorials to try and generate hair for René.
(I did find a pretty cool script that would help immensely however I can't get it to find the right path directory at the moment, hopefully someone can help me with that.) Until then I did it the slower way.
It doesn't look as great as the tutorial (due to its quality) I saw however as its my first attempt I'm quite excited.
Originally he is to have one real hair follicle which would be the strand at the front of his face.
With this experiment I have a slightly better understanding of the hair dynamics.
(I did find a pretty cool script that would help immensely however I can't get it to find the right path directory at the moment, hopefully someone can help me with that.) Until then I did it the slower way.
It doesn't look as great as the tutorial (due to its quality) I saw however as its my first attempt I'm quite excited.
Originally he is to have one real hair follicle which would be the strand at the front of his face.
With this experiment I have a slightly better understanding of the hair dynamics.
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