Rhea Monroe

Click the image to see an animated turnaround of Rhea Monroe.

Codename Cookie

Is an animated short about a little girls' determination for cookies. To see the animation click this image.

Mother's Day

Is an animated short about an overworked office worker who finds the importance of Mother's Day. To see the animation click this image.

The Woman On Los Feliz

Is an animated trailer by Centrifugal studios. To see our work click the image.

Secret Agent Vikings

Was created for a 90's TV show. To see the Art Of Scecret Agent Vikings click this image.

The White Cell and The Virus

Is a science commissioned animation about the journey of a virus in the human body. To see more click this image.

Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts

Modelled Kitchen Objects

I haven't posted in a while and that's mainly because I've been far too focused working to post. I am happy to say that I have modelled everything that goes inside Miri's Kitchen and will texture them and her this week.

The texturing of the objects will be started today Miri will be re looked at tomorrow.





BA: The Glamorous Project Lip Detailing Finished

Finally the lips are done and ready for Skinning~





It is subject to possible change but for now this is definitely good enough to rig~




BA: The Glamorous Project Lip Creation Pt2

 Blockout Done, I want to put this into zbrush/Mudbox to see if I can add some realistic lip lines.

After helpful advice from Tom Beg I've been able to get the right colouring for the lips.






BA: The Glamorous Project Lip Creation

Creating the glam lips



Really excited with this!

René Skinning Pt1


René's skinning is practically done the only thing I have to do now is add his controls, and a few blend shapes.
After looking at Ruben's Art of on his transcription I realised that I forgot to draw René's expressions so before the blend shapes I'll get straight on that.

Street Blockout


The beginning of the street layout.


   I think instead of how I've made it here (picture above) I'll make the shop window a matt painting instead, which will be applied to the shop door as well.

René Render of glasses completed



René Body Modelling Completed Pt 1





(Beginning Stages: Creating proper eyes)


René Body Modelling Completed Pt 2 will be posted when he has his cowlick made and added via dynamics. (which if not today will be done tomorrow morning)







René Body Modelling pt 4






René Body Modelling Pt 3





René Body Modelling Pt2

Finally I should of been here at least a day ago, however all I need to do now is create his shirt collar and his upper half will officially be done (minus the tie)!





René Body Modelling Pt1 .1

Finished Sweater
(Temp-Base Colours)




 I'll be completing his entire upper half today.

René Head Modelling Done


René Head Modelling: Trying something new

Ok so I decided after seeing a couple of tutorials to try and generate hair for René.
(I did find a pretty cool script that would help immensely however I can't get it to find the right path directory at the moment, hopefully someone can help me with that.) Until then I did it the slower way.

It doesn't look as great as the tutorial (due to its quality) I saw however as its my first attempt I'm quite excited.

Originally he is to have one real hair follicle which would be the strand at the front of his face.
With this experiment I have a slightly better understanding of the hair dynamics.