Rhea Monroe

Click the image to see an animated turnaround of Rhea Monroe.

Codename Cookie

Is an animated short about a little girls' determination for cookies. To see the animation click this image.

Mother's Day

Is an animated short about an overworked office worker who finds the importance of Mother's Day. To see the animation click this image.

The Woman On Los Feliz

Is an animated trailer by Centrifugal studios. To see our work click the image.

Secret Agent Vikings

Was created for a 90's TV show. To see the Art Of Scecret Agent Vikings click this image.

The White Cell and The Virus

Is a science commissioned animation about the journey of a virus in the human body. To see more click this image.

Progress Report

I'm currently transferring the details to the UV'd mesh's on Miri and I'm more than half way through that. After which I'll be applying the texture then rigging.

Some good news that I found out recently about the file wasn't transferring properly was that it was corrupt and any Maya save file that it went between would get corrupt as well and unusable because it'd crash.
I'm not sure how it got corrupted however having more than one save file was definitely handy in this kind of predicament.

Errors and Fixes

I've been able to go back and see if the importing of Miri works this time around, and decided to send the reference pictures over as well to see where the differences lie. It is still doing the thinning business unfortunetly and it only appears to be happening to that file (any other object sent which is not related to Miri works just fine).

Now onto the solution, as I decided to import the reference picture over as well I can manipulate the pieces in Maya and move onto the uving !


Textured Kitchen Objects

I have finally completed the objects and will start Miri tomorrow!
I'll also be able to see if the weird fat reducing issue between Maya and Z Brush has fixed itself.

(Cookie Jar and Sponge)

(bowl , Plate, Plant pot and cup)

(pots)

(cabinets)






Modelled Kitchen Objects

I haven't posted in a while and that's mainly because I've been far too focused working to post. I am happy to say that I have modelled everything that goes inside Miri's Kitchen and will texture them and her this week.

The texturing of the objects will be started today Miri will be re looked at tomorrow.





Lost in translation

Zbrush                                                                                         Maya

I noticed while working between Maya and Z brush that something got lost in translation (which I have not experienced before).

The face from zbrush is alot rounder and wider however when imported to Maya it seems to lose that extra chub. Not entirely sure why that happens but, as I have already started to do, I realize that I will need to make those changes within Maya itself.

Codename Cookie: Miri Creation progress






I've been thinking of how I should do the base of the head and finally settled on making a separate piece to sculpt and fit to his head, and am currently deciding whether or not to make the cowlick apart of it or separate..




Working on adding some more lines to the hair then the braids and scrunches too.
(And a pair of buttons) then I'll be moving onto the environment.