okm you have got a couple of thing weird at the moment, the second part of the body, as a lot more geometry, than the first part. and overall it seems to have a lot of geometry for a low poly character. Try to work on even squares. also the hand at the moment is modelled in a position in which doesnt allow to build the fingers. if you phil useful send me an email with the scene file and I point out the problems in it. in the 3d world.
I meant feel
Oh right to correct the fact that one has a lot geometry is because one was smoothed and the other wasn't (I know I shouldn't post a picture unless its perfect).The video I'm following is making us do the hand in this fashion and then is going to make it go palm down.I would still like to email you the file if that is ok (this project alongside my 'real' project should me grasp Maya a little better)
sure, my email is firstname.lastname@example.org. I will send you some pictures explaining what to do. sure not much to do on work experience lol
Ah thank you I'll send a copy now,and maybe the work experience is to easy :p