Rhea Monroe

Click the image to see an animated turnaround of Rhea Monroe.

Codename Cookie

Is an animated short about a little girls' determination for cookies. To see the animation click this image.

Mother's Day

Is an animated short about an overworked office worker who finds the importance of Mother's Day. To see the animation click this image.

The Woman On Los Feliz

Is an animated trailer by Centrifugal studios. To see our work click the image.

Secret Agent Vikings

Was created for a 90's TV show. To see the Art Of Scecret Agent Vikings click this image.

The White Cell and The Virus

Is a science commissioned animation about the journey of a virus in the human body. To see more click this image.

Progress report!


After listening and agreeing with Phil's opinion I spent a couple of hours looking for a song suitable enough to fit with Rhea's walk and in turn, turntable animation.

It was rather amusing how the song got decided, it was toss up between 12 songs and I decided to get my parents to how decide what piece went with her walk (Rhea was continuously walking in the background while different songs were playing)

Amazingly enough they both agreed the last piece called "Tootsie" seemed to fit perfectly and could see it working with the rest of the animation. So I now have a soundtrack :D
You can listen to it here


I was also tossing around different ideas while setting the props down, as I wasn't sure I wanted a pedestal but I wanted her to step up onto something (I even learnt how to just for this) but after the various versions of the actual stage I realised that I'm going to have to drop that idea.
I also made the paper stacks smaller after getting an opinion from mum that maybe a bunch of smaller stacks would look better ~
has a strip of white as a step
                               

Current version




One thing this course has taught me is that you'll be dropping ideas left right and centre. The good thing is the final looks more like my concept art and in terms of the stepping animation I know how to do something new and will be able to make a walking character step up whenever I want :D





Rhea's Official Walk Cycle

Here is Rhea official walk cycle.
I altered it a little in the end and it looks grand, best walk cycle I've done so far :D
(best viewed in 720p)


Rhea Walk cycle Test

I'm thinking of altering the feet and maybe the hips abit more but so far so good. (and the hair moves wonderfully :D)


The Making of Rhea Monroe Technical Paper

I think this should of been posted at least a week ago but without further ado I present my technical paper on how to model, texture and rig polygon hair in Maya.

Creating the Other Environment Objects Pt 3

w Outlines

No Outlines
No Outlines pt2


I've completed the papers now and can begin to create Rhea's walk cycle tomorrow.

Creating the Other Environment Objects Pt 2


The books done, now all thats left is the stack of papers, the pedestal then on to Rhea's walk cycle and finally the actually turnaround itself.

Creating the Other Environment Objects Pt 1


Rhea's desk is complete (thankfully only took an hour or so)
So I can move onto the papers,book, and pedestal.


A lovely break

Rhea: "Been working so hard and I think I deserve a lovely break.. Whose with me!?"

Blendshaping Rhea Monroe pt 4

Thanks to working no stop Rhea's face gui is all connected up.
Rhea's almost ready for her grand turnaround~



Blendshaping Rhea Monroe pt 3

I've finished creating, mirroring then re mirroring the blendshapes, finally..
and will finish the blendshaping process as soon as her B-Shapes are added to her face Gui.
But right now All the blendshapes are connected and 'work', I stress on the 'work' because I had a set of unusual delays when mirroring the blendshapes.
The calculating process for the computer (when mirroring a blendshape with the wrap function)took a ridiculously long time for some reason, and in the end I had to create the blendshapes on a seperate scene then imported them back in. So after the run around Maya gave me I'm incredibly happy to be past this point.



(Eyelid test playblast)