Lost in translation

Zbrush                                                                                         Maya

I noticed while working between Maya and Z brush that something got lost in translation (which I have not experienced before).

The face from zbrush is alot rounder and wider however when imported to Maya it seems to lose that extra chub. Not entirely sure why that happens but, as I have already started to do, I realize that I will need to make those changes within Maya itself.

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