You should try and keep some of these elements to seperate models. Check the reference, the windows are made up of different objects, that should translate into your models. (Will make texturing/UVing MUCH easier for yourself.) Having seperate objects/models to make one big one is fine.
You should try and keep some of these elements to seperate models. Check the reference, the windows are made up of different objects, that should translate into your models. (Will make texturing/UVing MUCH easier for yourself.) Having seperate objects/models to make one big one is fine.
ReplyDeleteSee this video for more information :
http://www.guerrillacg.org/home/3d-polygon-modeling/objects
Right, Thank you.
ReplyDelete(I suppose there is no quick way)