In terms of topology it is much better than your previous attempt, i know it is still marching to a final model but you will need more geom on the eye, so you can apply blendshapes and deformations. The nose maybe from this angle seems to have a lot of geom running onto the top of the head. you would need to play around with the edges to make 4 side faces.
Though i give you all the merit that without learning at uni to model characters you are self directing and doing a pretty good job.
any questions about modelling just drop me a line on skype, at the moment im also modelling stuff so we can help each other.
I haven't been modeling for a few days but I intend to start back on wednesday to start doing a hand but I'll go back to the face and fix it as you've directed.
If your on on Wednesday I would like to see if the corrections I make work~
hi pixipui,
ReplyDeleteIn terms of topology it is much better than your previous attempt, i know it is still marching to a final model but you will need more geom on the eye, so you can apply blendshapes and deformations. The nose maybe from this angle seems to have a lot of geom running onto the top of the head. you would need to play around with the edges to make 4 side faces.
Though i give you all the merit that without learning at uni to model characters you are self directing and doing a pretty good job.
any questions about modelling just drop me a line on skype, at the moment im also modelling stuff so we can help each other.
Thanks Ruben,
ReplyDeleteI haven't been modeling for a few days but I intend to start back on wednesday to start doing a hand but I'll go back to the face and fix it as you've directed.
If your on on Wednesday I would like to see if the corrections I make work~
Thanks for the support :)