Rhea Monroe

Click the image to see an animated turnaround of Rhea Monroe.

Codename Cookie

Is an animated short about a little girls' determination for cookies. To see the animation click this image.

Mother's Day

Is an animated short about an overworked office worker who finds the importance of Mother's Day. To see the animation click this image.

The Woman On Los Feliz

Is an animated trailer by Centrifugal studios. To see our work click the image.

Secret Agent Vikings

Was created for a 90's TV show. To see the Art Of Scecret Agent Vikings click this image.

The White Cell and The Virus

Is a science commissioned animation about the journey of a virus in the human body. To see more click this image.

Maya Fix Num.2


I had a problem with the IK from the hip to the ankle, its orientation is wrong causing my lady to have weird bird legs.

(The other leg works just fine and the white arrow on the ik handle is facing the front but the other leg's arrow is facing backwards)




In the end I had to click on the knee joint and in the attribute editor fix the joint's rotation (set it back to 0.000)


Note to self *Mave Fixes*

I worked out what was wrong with the skinning ( not enough edges around the sections that needed to bend, so fo future always add more edges than is needed, deleting edges is easier than adding.)
I also had a weird problem when rigging Maves foot, it would skin into the ground on the Reverse toe lift,  (Fix = need more bones in the foot to bend properly)

@Alan

Alan I don't think your watching our group blog at the moment, here's our link
http://centrifugalstudio.blogspot.com/

Working Update 27-12-11

For the last week or so I have been rigging and de-rigging Mave.
I've learned why I need many edges around certain areas and how it links in with reality and the like~
I.e. The skin folds on our wrists, necks, behind knees, armpits (its all making sense now)

Learning this has been great but also really frustrating because I've had to unbound Mave's body just to add more edges in for more efficient movement. So she actually has armpits now and on my fourth redu I found that her dress did not have enough lines going down it so it kept penetrating the lower leg until I bound the dress to the Ankle.

I have also been having the occurring problem where the component editor won't allow me to have half numbers, its either 1.000 or 0.000 I think I'll need help on that one.

I know what has to be done now but it is incredibly frustrating to have to go back and add on more which I didn't realise I needed~

Project Review


Hi Guys, lets schedule a project review for after christmas break,
how does the 3rd/4th of January sound?

P.s. Did you have a chance to read my Facebook message about the script?
Any Chance of me getting that before this saturday?

pp.s. Merry Christmas!

Sammy Finished






With Blinn (Not Using that no mores)


(No ToonShader) Mave first Outfit




I'm going to do her other outfit Tomorrow (just a jacket) and hopefully get a proper toonshader on it too~

@Alan Necklace Help

Alan I have a question about Mave's necklace. Because I want the necklace to move when she moves her neck should I create a cube inside her neck (bind it to her neckrig) and parent the balls to it?

Also I tried to use toonshader by myself and its not doing what I want it to so I think I'll try to catch you to see if I can get toon shader todo the outline we need~..