tag:blogger.com,1999:blog-2417815267282082317.post7394300191048610015..comments2023-08-15T05:18:32.068-07:00Comments on Welcome to pixipui's blogger: Character notesPixipuihttp://www.blogger.com/profile/17470196552980413600noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2417815267282082317.post-70039008401972788422011-04-24T14:07:23.256-07:002011-04-24T14:07:23.256-07:00Right I'll go over it.Right I'll go over it.Pixipuihttps://www.blogger.com/profile/17470196552980413600noreply@blogger.comtag:blogger.com,1999:blog-2417815267282082317.post-32734412509809770302011-04-23T15:28:52.423-07:002011-04-23T15:28:52.423-07:00sorry, Lyn-Dae, but this reasoning sounds false to...sorry, Lyn-Dae, but this reasoning sounds false to me - as if you're trying to justify an unsuccessful design that you personally like and are unwilling to change. In story terms, your virus must function as the antagonist, and thereby its design must signal its status unambiguously. This is a character design basic and if you confuse your audience, your story will fail to communicate effectively. There's a reason that the big studios have just established systems of colour and shape by which to very quickly teach audiences as to who are the good guys and who are the bad. I suggest you start working with silhouettes and size comparison sheets etc to ensure you have 3 characters that are a) sufficiently distinct, and b) sufficiently communicative of their roles.tutorphilhttps://www.blogger.com/profile/11842833126210822641noreply@blogger.com