His rig completely messed up after I added the textures so I am having to re do it..
Its taken alot out of my original plan but I will see what I am able to make of it.
Instancing Part 1: Direction Control (Robots)
Instancing Part 2: Scale Control (Bubbles)
Instancing Part 3: Rotation Control (Meteors)
Instancing Part 4: Object Index Control 1 (Shapes)
Instancing Part 5: Object Index Control 2 (Crowds)
|Had a tiny trouble with the custom rotation|
Aim and Direction (Arrows)
Aim and Direction (Rockets)
Robot Walk Dynamic
Tree Paint FX
had a few problems with this one
Muddy Ball Dynamic V1 and V2
Long thick Eyelashes
Thin Long Eyelashes
Not really sure which ones better, thick I was told gives of a doll look whereas thin does not.But for this particular character I'm not really sure...
What do you think?
Best way to do this this test is to click on the image
Quite like the light brown.
I'm not sure how I'd make the eyelashes stay attached to the head.(This is an @Alan although any other suggestions are welcome)
Is it best for me to wrap deform them to the head like the eyebrows or actually combine the eyelashes to the head.
|First attempt at eyelashes, couldn't get the transparency to work at the time.|
|Second attempt managed to get something going with the transparency~|
|Version I'm sticking with~|
(happy with the result, now just to see if it works as a whole)