Rhea Monroe

Click the image to see an animated turnaround of Rhea Monroe.

Codename Cookie

Is an animated short about a little girls' determination for cookies. To see the animation click this image.

Mother's Day

Is an animated short about an overworked office worker who finds the importance of Mother's Day. To see the animation click this image.

The Woman On Los Feliz

Is an animated trailer by Centrifugal studios. To see our work click the image.

Secret Agent Vikings

Was created for a 90's TV show. To see the Art Of Scecret Agent Vikings click this image.

The White Cell and The Virus

Is a science commissioned animation about the journey of a virus in the human body. To see more click this image.

Maya: Pirate Coins

Thumbnails -48

Despite the fact I have already chosen my scene some of the other versions do seem like interesting alternatives..

My coin bump map

Alan told me I would have to re draw the entire thing if I wanted it on my coin, since there were to many shines on the original photo.
I did not feel like doing it at the time, but I've done it now~

Beginning of Final Concept

This is from my 38th thumbnail. It was only after I found what era I wanted this 'Hotel Room' to emulate, before I came up with this design. Still subtle like the others, however it is a mixture of all of my 'Possible frustrations' taken from my other thumbnails before hand. Its no where near finished although I'm already excited about what it will look like when its done.

Influence map: Colours and style

Question for Phil

Phil, on the contacting you note I will it do it as soon as I get my uca email fixed, which should be done by tomorrow.

secondly, I have an overall question about the concept and 3D images, would I be allowed to do the concept picture outside of the building and the 3D version of the inside, or do they both need to match each other?


Filling in the Blanks

Phil brought up a point I hadn't considered, which was "What era is this in".
Since I hadn't thought about it before I decided to look for hotel(s) /(rooms) in the 1900's, I narrowed it down by finding out when one of the first detective books where written which happened to be 1920.

I chose the "Detective Era" because the games (I.e. Hotel Dusk, Last Window of Cape West
)  I have seen which go in that area have the most lovely dated furniture and wallpaper, it has such atmosphere hence why its  a background influence.

I found pictures of rooms from 1920, and some pictures of outside random hotels, I do not however think I'll be doing an outside piece. Some of these pictures I like because of their almost flat and dull color and would like to incorporate it in my concept art if possible.

a couple of sketches

sketches more along the lines of what I want to achieve.

I.O.R Unit 3

In order to complete this unit my steps to make sure it gets completed includes forming ideas, via:

-Sketches: 1 2 3
-Quick Photoshop sketches: 1 2
- Influence Maps: 1 
- I.M Concept idea based; 1 2 

I also ended up with 'Extra Inspiration' which is helping me to narrow down what kind of, Uncanny, I want to get across. I did choose a Horror based genre, (also took a gander at abandoned houses) whilst still keeping my original idea which was to have a mirror or pool of water to reflect more of what cannot be seen, but only a little to induce frustration. 

I also looked into the possibility of adding dolls into my environment, Ball Joint Dolls to be exact.

In order to help me form an idea for what kind of environment I wanted to create I read wonderfully descriptive books like: Daphne Du Maurier's Rebecca, and The Tesseract written by Alex Garland.

Because the unit does not include human's the anatomy lessons are not so, acknowledged at this moment in time, it is however is still useful overall. 1 

My essay idea will be based on 'The Uncanny valley', or rather photorealism in games.

Have a Very Merry Kinectic Christmas!!

               (I realised that I had forgotten to actual smooth it for rendering)
                                Kunari's Ready for his close up~
                                        Labored love went into making this~
                                             (4 hours starting at 1:00am)

Creation of the Santa hat & Kinect Kunari